\hypertarget{class_g_u_i_extensions_1_1_property_entry}{}\section{G\+U\+I\+Extensions.\+Property\+Entry Class Reference}
\label{class_g_u_i_extensions_1_1_property_entry}\index{G\+U\+I\+Extensions.\+Property\+Entry@{G\+U\+I\+Extensions.\+Property\+Entry}}


This entry class just uses Editor\+G\+U\+I\+Layout.\+Property\+Field to draw a given property. This is the basic way to use G\+U\+I\+Table. It will draw the properties the same way Unity would by default.  


Inheritance diagram for G\+U\+I\+Extensions.\+Property\+Entry\+:\begin{figure}[H]
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\subsection*{Public Member Functions}
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override void {\bfseries Draw\+Entry} (float width, float height)
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override int {\bfseries Compare\+To} (object other)
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{\bfseries Property\+Entry} (Serialized\+Object so, string property\+Name)
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\subsection*{Properties}
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override string {\bfseries comparing\+Value}\hspace{0.3cm}{\ttfamily  \mbox{[}get\mbox{]}}
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\subsection{Detailed Description}
This entry class just uses Editor\+G\+U\+I\+Layout.\+Property\+Field to draw a given property. This is the basic way to use G\+U\+I\+Table. It will draw the properties the same way Unity would by default. 



The documentation for this class was generated from the following file\+:\begin{DoxyCompactItemize}
\item 
/\+Users/jquentin/\+Documents/\+Projects/\+Editor\+G\+U\+I\+Table/\+Assets/\+G\+U\+I\+Table/\+Editor/\+Entries/Property\+Entry.\+cs\end{DoxyCompactItemize}
